A PC / Unity 3D survival horror game. This site gets a new teammate set up and explains how the team works together.
Where things stand (2026-09-21). The repository and its rules are in place, and it's on GitHub as a private repo. The Unity project (Game/) has not been created yet, so a few steps below are marked as waiting.
Install the tools, clone the repo, and work through a checklist for your role.
Start hereSpec authority, git and LFS, Unity rules, using Claude Code, and the terms you'll see.
5 minute readHow Claude Code, Unity, the repo and the team connect. Interactive: click for details.
Interactive diagram Unlocks after StartEvery existing image, what it depicts, and what's still needed — pod, environments, the Corps.
Inspiration only, nothing locked Unlocks after StartConcept art to an in-game asset, with automation options and links to the services.
Interactive diagram Unlocks after StartWhat's assigned to you and its due date. Tracked as a GitHub Project, not on this site.
On GitHub ↗| Person | Role | Ask about |
|---|---|---|
| Winds | Design lead and producer | The spec, scope, the production plan, and decisions. Currently the only Claude Code user. |
| Guanacito | Art and lore | Concept art, 3D assets, and keeping the lore consistent. |
| Rallyenx | Code | Gameplay code, the Unity project, and the tests. |
The world and lore spec (Planet_Spec_Sheet.md), the production plan and the reference art live in the repository, not here. This site covers tools and process only.
These pages are plain HTML files in the repository's site/team/ folder, and are marked noindex so search engines skip them — the link isn't secret, but it isn't meant to be found. Open site/index.html from a clone, or serve the folder from any static host. Nothing here needs a server. Last updated 2026-09-22.